![]() With the update’s features for intricate shader network creation and enhanced asset-export capabilities, the development community using Blender and the Universal Scene Description framework, aka OpenUSD, is helping to evolve the 3D landscape. įor seasoned 3D artists and budding digital creation enthusiasts alike, an alpha version of the popular 3D software Blender is elevating creative journeys. ![]() And then, in 2023, version 4.0 awaits us.Editor’s note: This post is part of Into the Omniverse, a series focused on how artists, developers and enterprises can transform their workflows using the latest advances in OpenUSD and NVIDIA Omniverse. Regular releases (3.1, 3.2 …) will be published over the next two years. Version 3.0 is scheduled for release in the summer of 2021. ![]() In the summer of 2020, Blender 2.90 will be released with the “particle nodes” as the main feature. Ton suggests to speed up upcoming Blender releases. New versions and daily builds will be released, as before. Any studio project development will take place within the single official LTS Blender version.Īt the same time, the LTS versions of Blender will no way reduce or delay the regular and experimental releases of the program. The introduction of LTS versions is required by large studios and corporations with their strict pipelines, inside of which it is undesirable to switch from version to version without ensuring full compatibility of project development. During this period, bug fixes and updates for the new hardware are guaranteed and full version compatibility is provided (updations will not break the projects developed in the same Blender version). It is planned to release the LTS version once a year, providing its support for two years. The LTS version marks Blender as the industry standard. Marking the release with the “LTS” abbreviation means its much longer technical support and its suitability for use in studio production cycles (pipelines). ![]() ![]() Starting with version 2.83 the LTS (Long Term Support) Blender versions are expected. Ton Rosendaal published a proposal in the Blender Developers Blog about Blender’s long-term development plans for 2020–2025. ![]()
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